![]() It seems that naked Plains, desert, snow, tundra all have the same yields as in Civ5 but hills no longer are always 2P, instead they ADD one P to whatever they are on, forests do the same. More importantly let's look at the following: Tile So let's look at some example tiles: First-up marshes are a heckuvalot better, with 3 food as a base yield (BUT you still can't improve them easily), Floodplains also upgraded to 3F. NOTE: The press build is bugged, and tile yields do NOT update properly in the city screens or with the tile yields mapmode enabled. So it seems as though the mechanics of base tile yeild have changed dramatically since Civ 5, people are noting lower production starts, and some of you may have noticed a greater prevalence of 3 and 4 yield unimproved tiles.
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